import pygame

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((320, 240))


sound = pygame.mixer.Sound("bow.wav")

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                sound.play()
    screen.fill("white")
    pygame.display.flip()
